Tencent PowerhouseĪfter 16 months since it first entered the market, Riot Games is closing in on $1 billion in player spending from its portfolio of three mobile games, all built upon its globally popular League of Legends IP. However, outside of China, the App Store makes up approximately 43 percent of global revenue, while Google Play accounts for close to 57 percent of player spending. Google Play, meanwhile, accounts for $80 million, 15.8 percent. The App Store accounts for the lion’s share of spending, accounting for $425.2 million of total player spend, or 84.2 percent of revenue. 2 for global player spending at 6.8 percent of total lifetime revenue, while South Korea ranks No. Its China launch on Octosparked the title’s best month ever for revenue, picking up approximately $79 million worldwide. To date, the title has picked up $364.6 million in the country (App Store only), accounting for 72.2 percent of total player spending. Big in ChinaĬhina ranks as the top revenue generating country for League of Legends: Wild Rift, where it is published and operated by Tencent. The company’s next mobile title is set to be Valorant, based on its hit PC shooter of the same name. Combined, Riot Games’ mobile portfolio has accumulated $828 million in the 16 months after it entered the space. The company’s first mobile game, Auto Chess title Teamfight Tactics, released in March 2020, has picked up $299 million to date, while Card Battler Legends of Runeterra, launched in April 2020, has generated more than $24 million. League of Legends: Wild Rift is Riot Games’ third and most successful foray into the mobile sector. All of these titles have links to Tencent, which has acquired both Riot Games and Supercell. 1, which generated $1.4 billion during the period, and above Brawl Stars from Supercell, which picked up $149.5 million. It ranked behind Honor of Kings from Tencent at No. 2 revenue generating MOBA during H1 2022, accumulating approximately $218 million. According to Sensor Tower Game Intelligence, League of Legends: Wild Rift ranked as the No. Launched gradually across territories from October 2020, the title has since become one of the world’s top mobile MOBAs. League of Legends: Wild Rift from Riot Games has surpassed $500 million in global player spending across the App Store and Google Play, Sensor Tower Store Intelligence estimates reveal.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |